

- #DWARF FORTRESS PUMP GENERATOR#
- #DWARF FORTRESS PUMP MOD#
- #DWARF FORTRESS PUMP UPDATE#
- #DWARF FORTRESS PUMP FULL#
Well we are always interested in seeing new things from the community. But that is up to how fast I get a working artist completing the job. really I plan to have fully drawn rooms that will have overrides instead of individual items in each tile.

so currently yes the buildings will be a series of tiles numbered 0-9,a-z.
#DWARF FORTRESS PUMP UPDATE#
generators drop fluid on the floor below them at just one square N|S|E|W of the shop.Īnd I know that seems like a short list but I haven't had the time to update my code as fast as I wanted, but I plan to ramp my code rate sooner than later.Ĭurrent Issues: I haven't laid out the actual image of new buildings. These pipes do move through floors so no need to channel through multiple floors, just a stairwell beside the path you want to build the pipes. This system pulls liquids from a created sink and allows you to store it in pipes, that later can be drawn from to drop liquids elsewhere.
#DWARF FORTRESS PUMP GENERATOR#
Magma Generator - removes magma from a pipe system. Water Generator - removes water from a pipe system. Magma Pump - allows magma input to a pipe system. Water Pump - allows water input to a pipe system. Pipe in 4 lengths(1x,3x,5x,10x) in N/S & E/W variations.Ĭonnection Pipe - corners and vertical sections. Other Races will have their own smelters that interact with the Smelter system. The smelter is replaced with the Dwarven Furnace, Metallurgist, and Blast Furnace in Dwarves. Stonemill - Creates 6 to 8 blocks per stoneįloating Glass Furnace - Mass raw glass, blocks, and windows. Wood Sawmill - Creates 2 to 3 planks per wood log Utilizes stone blocks, wood blocks, metal bars, and bones to create furniture sets and furniture.Ī shop that refines ores for future smelting, refined ores produce more bars. Stores common materials, stones, wood, bars and coins, for later recall. Sell and buy shop of commodities, such as meat, fish, wood, flux, coke, etc. Guilding reduces learn rates in non-guild skills and increase rates in guild skills. Guild halls provide options for training and testing potential members. This release is mainly to show that I am working on it, and I will try to ramp up my production rate as I start to get more feedback.Īdditional Information in next few posts!ġ2 guilds that a Dwarf can join but not leave once a member: Merchants, Carpenters, Masons, Crafters, Smiths, Farmers, Healers, Jewelers, Alchemists, Engineers, Legionnaires, and Marksdwarfs.
#DWARF FORTRESS PUMP FULL#
Recognizing the collaborators who have worked so hard on the Mods that are included in this pack!Ĭurrent work from Me, Amostubal discussed below.Īdditionally a plan has been laid out to create playable fort modes through several entities of ZM5 and new ones planned by Amostubal.Ĭurrently, the initial work is Dwarf Fort Mode, This is an initial push, an alpha, the full product really isn't produced yet and work is moving along as fast as possible.

To create several different styles of fortress play unusual to standard DF game play and ability. all of them are stored in their correct position, so it should unpack properly for whatever OS you are using. this is just the layout of my hack scripts and data, along with my raw codes, a few of my own graphics are added in (I'm not great at it but I'm working on it). It requires you to have a DF 44.02 and DFHack 44.02a-r1 (additionally TWBT for 44.02 if you wish up to you).
#DWARF FORTRESS PUMP MOD#
Well this is a standard style mod pack that can be installed on top of your own architecture setup. What is in this pack? Why is it called LDF-Lite? Its thematically a Warcraft/Dragon's Dogma cross over that plans to flesh out all the various entities provided to us by the ZM5 mod packs. Legendary Dwarf Fortress is a multi race fortress playable adventure playable mod pack based on the works of ZM5, Grimlocke, and various other modders. Welcome to my newest embarked on project.
